Coding in kindergarten seems like an impossible task, but I’ve found that students of this age are quite capable. I chose to introduce coding to my students for multiple reasons: it increases confidence, promotes creativity, builds community, and challenges students to be risk-takers. Coding apps such as Kodable and Tynker as well as robots such as the Beebot and Ozobot have been an important resource in engaging my students with content across the curriculum. Here are some examples of how we’ve integrated these tools across the curriculum.
Students are tasked with getting Fuzzy to the end of the maze by dragging direction arrows and putting them in order. After selecting the play button, students will see if their directions successfully get Fuzzy to the end. We also created our own Kodable maze along with the direction cards.
I created another mat that contained rhyming words. Students picked a card and coded the Beebot to get to its rhyming match. Their task was complete when the Beebot reached the honey.
Ozobots are pocket-sized robots that can be programmed to detect colors, follow lines or roam freely.
The Sphero Mini is my latest coding endeavor in kindergarten. Although it’s the tiny version of the Sphero, there’s a lot that it can do.
After learning how to use the app to steer the Sphero we used it for our Turkey Bowling subtraction activity.